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"You’ve been chosen to participate in a grand spectacle like no other..." - Overseer XI
Every so often, the little creatures mopping around on that little dirt ball ask themselves, “Are we alone in the universe? And if not, then where is everybody? Why won't they visit us?”
What a self-absorbed little species, thinking of themselves so highly that they must draw the interest of other civilizations. I suppose to their credit; they are partially correct. We, the Velziah, do find humans particularly interesting, but not for reasons they’d expect.
The universe was once a thriving forest of life before the time of Mankind. Trillions of species would grow, evolve, and die every minute. Only the best that the universe could foster would make it past the great filter, the number of which would only amount to less than a single percent of all civilizations. Even so, this still allowed for millions of spacefaring races to make their presence amongst the stars.
To humans, this may seem like the end dream: A universe brimming with intelligent life, where every galaxy hosts its own millions of individual civilizations capable of communicating with one another. Where could this ever go wrong?
Surprisingly enough, it's very difficult to regulate peace between millions of intergalactic societies, with each harboring its own struggles, desires, and beliefs. Inevitably, every galaxy would be embroiled in at least a single war.
If one cannot imagine the absolute devastation that could come from a conflict at this scale, then let it be best symbolized by this simple fact: it wasn’t that long ago that the Milky Way galaxy used to contain thrice as many worlds.
Order HAD to be established, or else the universe was destined to be consumed by cyclical chaos. Luckily, the universe had made us: the Velziah. We kept to ourselves, hiding our existence under a veil. We watched the wars from the sidelines, witnessing their ever-growing destruction. Knowing that our concealment wouldn’t last forever, we worked tirelessly for generations to secure a path to surviving that coming discovery.
This effort led us to powers beyond the scope of anything we previously knew possible. Knowledge and understanding of the universe were revealed to us like an open book, gifting us the ability to achieve our ultimate goal: control over space-time.
At first, our abilities were rudimentary and dangerous to ourselves. Yet, with its sparing use, we were able to dominate our galaxy in only a matter of months, completely ridding systems of other intelligent life. As our technology advanced unrestricted, we were able to accomplish this throughout the entire universe.
After the slate was clean, the cosmos was allowed a moment of peace and quiet. We knew it would only be a matter of time before the next iterations of advanced civilizations began manifesting like cysts. But with our vastly superior power and presence, we were able to achieve the once mythical order originally thought impossible.
However, to tell you the truth, life without conflict is a dull existence. Unfortunately, our minds are made for stimulation, which is something times of peace doesn't generally offer. While we don’t want the consequences of war, it still sits as an innate craving within our very being. That's where you humans come into play.
Enter the Warfare One: our controlled simulation to satisfy this primal urge. Contenders are chosen and abducted from their home world to fight within the ultimate arena of our making. Thanks to our omnipotent presence over all of time and space, we hold any species' history like an archive, taking contestants and weapons from any point within their timeline to be part of our competition.
That's what your planet is to us: you’re just the current pool of candidates to choose from. And with Warfare One becoming a new avenue for investment, now there won’t just be glory and pride attached to your name, but a price tag as well.
Now, you can sharpen your blades and ready your armaments as I’m sure you’re unhappy with this revelation. But unfortunately for you, your meager attempts at threats just make you more enticing to our investors. Realistically, you can’t possibly hope to escape the game, nor should you. Your existence is a living poison to the peace; it is only by our grace that you are given the courtesy of amusing us.
For all those who may still hold onto impossibilities, I’ll leave you with this: you grew and evolved in an age of unnatural tranquility. An age that was only possible after the universe tested us against all it had to offer, and we won.
We hold everything you are, everything you ever were, and everything you ever will be within the palm of our hands. We pluck you from your existence like one might pluck a flower to decorate their windowsill. There is no escaping when the very flow of time is caged along with you.
"Could only smuggle what would fit in my bag. No, you don't get it old man, these aren't just simple gate passes. You won't believe how far these things can get you." - Donavon, The Smuggler
The Infinity Pass supports our long-term goals as a project and games company. All proceeds from the minting and trading of these NFTs will go into our project treasury. This collection will have a 7% royalty that gets put straight into layering the runway for Warfare One development. They will be extremely limited in their release but kept soft capped to roll out cautiously as we grow. Owning the Infinity Pass is accompanied with long-term benefits not only in Warfare One, but everything we develop forever.
Access to the Infinity Channel — Where holders can enjoy alpha and a more direct feed to the founders and team as the project grows
Special role in Discord to signify your support
Access to BETAs and test phases before they’re tested by the public
Access to limited merch runs before they hit the public
Discounts on all future mints
Special prizes and giveaways
Free revealed character
Free Loot Boxes each Season
You do not need an Infinity Pass to play Warfare One, it will always be Free-to-Play!
“ What we do in life… echoes in eternity.” - Moonwalk
'The Chosen' are a collection of notable Warfare One combatants, who have earned their reputation by name and nature. But most of all, these are names specifically under the careful watch of the overseers, with each under code "Ruptor". We have extracted a few of their files for your viewing pleasure.
Ace
A prodigy of his time, his exceptional skills with technology had made him an alluring target for capture.
Cardinal
Mistakes are often made with the capture breeds the overseers send out to select low to mid-value humans. But it seems this mistake worked in their favor.
Charles From Sales
The poster boy of the Reconstruction Initiative, his elderly holographic face has sold more insurance plans than there are investors.
Hermit
Beware of an old man in a profession where men usually die young
Moonwalk
A poet, a writer, but most of all, an investor. He has a thing or two to teach his fellow competitors.
Reaver "The Corpse Ghost"
Your worst nightmare lurks in the shadows.
White Fang
A contender from a different planet, that you shouldn't take lightly.
A Free-to-Play Battle Royale experience on the Avalanche blockchain.
Warfare One is the newest evolution of the Battle Royale video game genre, where thanks to the power of blockchain, players can now earn from the competition!
Taking on a top-down perspective: pick your contender, equip your weapon skins, drop into the battlefield, find equipment from across the map, and fight your way to become the last survivor of this all-or-nothing death match consisting of up to 40 players.
Get more personal in Arena Duels, a fast-paced 2v2 mode that will include objective based game modes. Find a trusted partner and battle it out in this more tactical and competitive game mode!
Our "Play-to-Earn" model seeks to reward active participation within the game.
Earn Loot boxes as you compete on the battlefield, then unlock their contents with purchasable keys to reveal their randomized NFT reward.
By supporting the native token, we will create an ecosystem that will rely on players utilizing the marketplace, store, and playing the game itself! As huge gaming and Battle Royale fans, we truly believe in creating a fun product over anything else.
Step into the arena... it's not like you have much choice!
Play as a contender plucked from space-time, forced to battle in an intergalactic death game for the entertainment and profit of the “overseers.”
"There can only be one..." - Cardinal
The Battle Royale genre typically entails a number of players being brought to a large and open arena with little to no starting equipment. After which, they will scavenge for resources and weapons hidden across the map in the pursuit of eliminating every other opposing player. The objective for these kinds of games is to become the last player or team to survive.
Battle Royale games have taken over multiplayer gaming over the past few years, and it doesn't look like slowing down any time soon! By allowing people to play with friends, and usually providing a free-to-play service, the genre has allowed casual and competitive gamers alike to team up and head into battle. With the high stakes and a fairly tall skill ceiling, Battle Royale's have become an excellent outlet to test one’s abilities, promote good teamwork, and has proven to be a near-perfect catalyst for live stream entertainment.
"How many chicken dinners do you have?"
In late 2017, into early 2018. PUBG (Player Unknowns Battlegrounds) and Fortnite took over the gaming scene. PUBG at its peak still holds the Steam record for highest concurrent players at 3.25 million players, eclipsing any other game!
These releases were quickly followed by Apex Legends in 2019, and Warzone in 2020. All of which continue to maintain popularity and a strong player base.
From 2018-2019, Fortnite made $9 billion! Impressive for a free-to-play game. That's because these games rely on a Battle Pass system as well as allowing players to purchase character and weapon skins. A new Battle Pass is generally available for purchase when a new season begins. These seasons can contain map updates, new characters, new weapons, new cosmetics, XP boosts + more. Keeping the game refreshing and fun for the players.
"You have showcased your abilities well and have impressed the Overlords. Now it’s time to add a name and a face to those skills. Are you ready for your second debut?" - Varu, The Warden
The Overlords love to test new blood before they are allowed recognition, hence the mask and jumpsuit. Your identity will be hidden from the eyes of investors until the market is ready for your true reveal.
You will be able to Reveal your character by "Unmasking” them. This is done by paying a flat fee of 35 USD in $AVAX. Your revealed character will then be assigned some random physical attributes and will be given a base skin.
All progression restrictions will then be lifted after unmasking your character, and all accounts with at least one unmasked character will be able to earn Loot Boxes, progress beyond Level 10, purchase and complete Battle Passes, and equip cosmetics!
Cosmetics can be earned by playing the game, obtained from Loot Boxes, or purchased via our Store or Marketplace.
"Every warrior wants a worthy opponent."
Make your mark on the arena and become a highly valued asset for intergalactic investors. Or perhaps simply the thrill of battle will be enough to satiate your purpose?
Starting your journey with Warfare One is easy... ...but we aren't quite sure why you would willingly want to fight to the death on an Alien Battlefield! Regardless, the Overlords will be more than happy to accommodate your addition.
At full release, Warfare One will always be accessible to everyone. Free-to-Play characters will have some progression and customization limitations, but all future content including map updates, weapon additions, game modes etc. will be available our F2P players!
Valuing a healthy and growing community, it was only natural that we would find the F2P model most appropriate to this end. With no barrier to entry, this allows the most amount of people to be a part of the core experience.
Check the next sections for what you need to know to get started!
"Huh? Yeah, yeah... I am that guy from the commercial. No, I won't 'spare your life.' Heh, I represent an intergalactic insurance company and you expected charity?"
The Reconstruction Initiative Bio-cybernetic Shell / Charles from Sales
Did you place a hefty investment on the name of a tested warrior in the Warfare One Arena? Hoping to see a worthwhile return, watching the numbers rise as their victories accumulate, with all the charts proving you made the right choice? But then… whoops! Either through mismanagement, environmental causes, or sabotage, their reserved DNA archives are no longer available for replication. And then, predictably, your champion falls in one fateful match but is left without another body to transfer into.
Now, it may seem like your asset is all but void, only now possessing a consciousness stuck in the Limbo systems. While they may still hold the name of a tried and true warrior, what good are they if they are just a voice in a computer? Well, before you pull your faith from the tournament, let me inform you that your very expensive digital mind still holds some potential.
Introducing the Reconstruction Initiative! Having a strong partnership with the Warfare One Tournament's Overseers, we can happily provide your lone warrior with a new bio-cybernetic shell that meets the requirements of the competition. For a temporary rental, you can upload your asset’s mind into one of our many models that will then automatically match their last recorded Biodata to its own internals, such as muscular strength and lung capacity.
Displaying your legend with a holographic overlay projection, you can continue their legacy through a new form. While you might think that the audience wouldn’t respond well to such a drastic visual change, our studies have shown that it can, in many cases, actually reignite a combatant’s falling viewership.
Don’t believe us? Take a look at the Reconstruction Initiative's most popular example: A fighter with over half a decade in the pits and five hundred victories under his belt, the beloved human “Charles from Sales.” Initially picked up from his home planet alongside hundreds of other less than valuable assets as cheap purchases for first-time investors, “Charles from Sales” had become a surprise hit with the crowds with his unprecedented skills in the arena. But after his DNA archives were wiped, it had seemed as though his time in the spotlight had finally faded. Then we here at the Reconstruction Initiative proved that wrong! We rebuilt Charles better than ever, and his exploits on the battlefield haven’t been anything but spectacular for both the fans and investors.
Where at one point, you would have to decommission your lost assets and lay them to rest due to forces outside of your control, we are now able to breathe a new eternal life back into them.
Can’t afford the costs of a rental but still worry about the possibility of losing your hard-earned investments? No worries! For a monthly fee much smaller than our rental payments, you can acquire one of our insurance plans that covers up to three of your warriors!
Don’t wait! Secure your assets now! Become a friend of the Reconstruction Initiative, and we promise to keep your pawns battling for many millennia to come.
"Leave impossibilities as the myths they are, and become a legend."
Written By: Moonwalk
This guide is dedicated to my first cellmates and to the many others who still struggle to make it.
NOTE: READ THIS BEFORE CONTINUING
“How to Move Forward By Walking Backwards” is a renowned and beloved bestseller amongst the controlling populace, discussing methods and strategies to make the most out of their investments within the arena.
This is a front to disguise the true purpose of this book. A batch of copies should make their way into the hands of combatants like yourself all throughout the stations, and if they do, a chip implanted in the cover will detect the ID signal of your collar, rewriting the pages to reveal its actual underlying contents.
However, this is a one-time effect. The pages will not be able to revert back to their masked counterparts after the change. So for the safety of yourself, others, and the author, we ask you to take great caution when reading.
Do not get caught.
Preface/About the author 3-5
Low Value? No Problem 6-19
Die As Yourself, But Live On As The Character 20-34
Set Doable Expectations for The Audience 34-42
Style Over Substance? Why Not Both? 43-50
Fight Smarter, Not Harder 51-73
Friends, You Need Them, and They Need You 74-83
There’s No Such Thing as Downtime 84-101
Build a Castle of Stone, Not Sticks 102-119
Value as a Bargaining Chip 120-136
A New Life, What Now? 137-152
If you are a human from the planet earth, you may be familiar with another creature native to your homeworld: the rhinoceros. For those who may not have any experience on that planet, a rhinoceros is a large, bulky beast that walks on all fours. They display intimidating horns that protrude from their head (while some variants only possess one horn, most species of rhinos have two) and are protected with a tough layer of skin, gifting them both a natural form of weapon and armor.
It is because of these qualities that the rhinoceros has been symbolized to be many things, mostly in regards to strength, fortitude, and headstrongness. But one other aspect this creature represents is the tenacity of pushing forward, to not let simple obstacles halt your progress, but to ram through them with confidence. This belief not only stems from their already mentioned qualities of strength, horns, and durability but also derives from an old human myth. For years, it was believed that the rhinoceros, with all of its favorable traits, was disadvantaged in one crucial facet: it couldn't walk backwards.
Nowadays, we know this not to be the case. But this old misconception has been passed down as a metaphor for tackling problems head-on and never looking back. While that's a perfectly reasonable mentality for one to have when facing difficult situations in life, I don’t believe it is sufficiently suited for everything that reality has in store, and certainly not for anyone getting into investing.
I’m not a human, nor have I ever visited their home world of earth. I’m a Runefera from the planet Zeratugashi: a beautiful lush world brimming with hundreds of civilizations, each with a multitude of varying intelligent species as their populace.
I am, or better put, WAS a realtor: I would help people buy or sell real estate, a fairly well-paying and respected occupation, at least from where I’m from. I thought that my life had reached its peak and that it was all smooth sailing from there on. All of my needs were met, and I had the money and respect of my peers to keep my spirits lifted till my deathbed. But the universe is a very finicky thing, and one mustn’t become too complacent under its watch.
Like perhaps most of you reading this, I had been targeted and captured by these extraterrestrials, supposedly “chosen” to become a contestant in their galactic death game. Once I had my DNA archived and a collar placed around my neck, I was forced into a cell with my new fellow combatants to await my debut.
Now, most individuals that had fallen from such lavish lives as I had would curl up into a ball and play along with the demands and rules, only giving enough effort to survive. This is where I believe that mentality of simply “ramming head first into every obstacle until you make it” begins to fail: after hitting your head against harder and harder walls, eventually, your gonna get dizzy and fall on your back.
There was about a week span of time before I was expected to showcase my abilities in the arena, and for the first few days, I was just like most people that I referenced earlier: moping atop my house of cards that had crumbled back to ground level.
But as I began to speak with my fellow captives (who were unlike any of the species I was familiar with in the galaxy), I would learn things about their world and culture that would eventually invigorate something within me that I hadn’t felt in a long time. They had told me that they were called “humans” and that I appeared to greatly resemble a creature from their world: a strong creature of the Sahara called the rhinoceros. Not much else to do, I would indulge further into this resemblance, curious to know more about this creature that shared my likeness.
This was where I learned about that myth of the rhino, a behemoth in its natural habitat, yet unable to accomplish the simple maneuver of walking backwards. After spiraling into a depressive state, this, surprisingly enough, got a chuckle out of me. Even the humans informing me understood the absurdity of this myth, which is why they referred to it as such. In my mind, I related the concept to me and my own life, almost immediately dismissing the notion. Specifically, I remember thinking to myself, “I have the strength, the fortitude, the persistence, but I don't have such a weakness.” Of course, I eventually came to the self-introspection that those thoughts were false: I really couldn’t move backwards… er… metaphorically speaking.
The catalyst to shine a light on my own faults was my reaction to losing everything I had built. Instead of taking that same initiative I had mustered during my earliest years when I had nothing, I allowed the dreaded prospect of starting over to suffocate my fire. Initially, I still separated myself from the myth, declaring that I couldn’t handle moving back because I was forced into this state of retreat by outside forces, whilst the rhino (in regards to the misconception) wasn’t capable of such because of its own inner nature. It was a desperate attempt to still to deny the truth: one doesn’t move back for the heck of it; one moves backwards because of an insurmountable obstacle blocking their path. Regardless of whether it was by one’s own initiative or by another entity, if they can’t hold the will to begin anew, then that's when the myth becomes a reality.
Acquiring this understanding and resolve was a challenge, perhaps even more so than the arena itself. Soon enough, with nothing but time to ponder over it and a few victories hanging on my belt, I felt a small spark live on through the ashes of my pride and confidence, just hanging on, waiting to be kindled.
This arena wasn’t just a game of blood sport for the sake of entertainment; it was an avenue for these “overseers” to make a profit from investors, promising a growing return for anyone who could place their faith in a combatant. And wouldn’t you know it, I was also something of an investor, and I was beginning to gain a lot of faith in myself.
The security breed of aliens that watched and tended to the combatants would place masks over newbies, giving them a generic ID until they’ve racked up a few wins to earn what they called “the second debut.” It would only be then when your mask is removed, given a title, and placed on the market with a value.
The first step was to cater to the “entertainment” aspect of the game: While the decision of a name one receives is typically reserved for the overseers, I would use this restriction to test my grip. Before my second debut, I did everything I could to make a spectacle of my skills. I killed with unconventional methods, like beating an opponent with the shoulder stock of my rifle even when it was full of ammo. I targeted specific combatants who held a high value, knocking them down in the market. Lastly, I ended every match victory with a “moonwalk”: a dance that I had learned from exchanging cultures with my human cellmates.
Sure enough, I had created an identity for myself before my face had even been revealed. The spectators no longer referred to me by my ID, but instead called me “Moonwalk.” Before I was placed on the market, there was an unwritten value attached to that rather strange name. When my second debut arrived, it was only natural that the overseers would wish to make the most out of this development, releasing me into the next battle with a new face to accompany the name decided upon by the fans. In truth, the audience didn’t decide my identity or my value; I did. Through my own effort and skill, I knew how to take control of a situation where you’re granted none. While those in power still held onto the illusion that I was playing their game, this small crack in their vision allowed me to play with different pieces.
Now you might be asking, “What is so important about all of this? Sure, you may have made a better name for yourself than others, but at the end of the day, you’re still a combatant.”
That’s where you’re wrong, my friend; I tell you this because, through similarly clever plays, I have been able to form enough cracks in the system to buy my own freedom. No longer do I toil away as a pawn in this endless blood sport, but now I sit as one of the only real players of the game: an investor, buying and betting on pawns like you.
No hard feelings; I still hope that one day these “gods” are torn from their thrones and that the tournament is left to waste away in burnt remains. But until that day arrives, if one wishes to achieve the impossible and move backwards, then one mustn’t keep bashing their head against the wall as their only method of progress. We’ve all had our slate cleaned, starting back to the first square. Accept the restart, regain the drive that once awarded you the treasure you lost, and little by little, do it again. Eventually, you will achieve the impossible; you will move forward by walking backwards, and only then will you truly be like a rhino, smashing through every obstacle in front of you.
To prove my intentions, I have written this book and hired unnamed acquaintances to dispense its copies throughout the many holds. So I ask that you use this book as a guide. The following chapters will teach you methods on how to make small but stackable investments in yourself that can accumulate into your potential freedom, or at the very least, award you with a high value and all the perks that accompany it.
"What you lookin' at?"
Ace sat slouched in the back of the dimly lit cell. His prison was onboard “The Extractor,”: A ship model specifically designed to capture and hold new contestants for the Warfare One tournament.
The young prodigy could hear heavy footsteps approaching his hold. Eager to meet his kidnappers, he began to pick himself up. But before he even got to his feet, his collar restraint tugged on his body, practically dragging him towards the molecular shield wall that locked him in containment. Without much success, he would try to fight back against this invisible force, but ultimately it was like going against the tide.
Only a second later, the sounds were revealed to be of an extra-terrestrial: an eight-foot-tall reptilian-looking creature with four eyes. Judging by its demeanor and uniform, Ace had correctly assumed the being to be something equated to a warden.
The alien stood face to face with the human prisoner, only a thin, humming shield wall separating them. Without speaking a word, the reptilian pressed a button on their wrist-mounted control panel.
“Neat, I got one of those. Although maybe it's just a bias, I think mine’s cooler- OW!”
Something underneath Ace’s neck brace had pricked his skin, drawing a bit of blood before dispensing a little floating tube that, with little resistance, flew right through the field and into the alien's grasp. After seemingly acquiring what they came for, the warden spoke something unintelligible that released the invisible tension of the neck brace, then proceeded to walk away.
However, before the alien could leave the human's sight, Ace would attempt to grab back its attention.
“You know, back on earth, there were a few things that people would frequently ask me: ‘Ace, could you teach me how to become as handsome as you?’ ‘Ace, after you become a big-time billionaire in the tech industry, could you marry me?’ ‘Ace, I heard that circuitry takes careful hand work; I wonder-’”
The reptilian guard slowly returned to the front of the cell with a pestered expression.
“What point do you make, Human?”
“The point is… that I have a lot of people waiting for me back home that would just go absolutely crazy if they ever found out what’s happening to me.”
An awkward silence filled the room as Ace patiently stared at his captor. Soon enough, the alien couldn’t help but let out a light chuckle.
“Hehe, was that meant as a threat?”
Taking the opportunity to respond, Ace’s AI companion “Cypher” projected herself as a small stick figure hologram over his own wrist com.
“Unlikely, judging from posture and tone, his statement only reads a 35% chance of being a threat. In addition, I couldn’t find any past references for his quotes in any log recordings, which only further suggests your assumption as a misinterpret-”
Immediately, Ace frantically began to smack and fidget with his, attempting to shut her up while mumbling through his teeth,
“Cypher! Not the best time for this!”
The alien would let out a hardy laugh before asking,
“A loud mouth little computer you got there?”
Ace placed his back against the wall of the cell before slipping down to the floor, somewhat defeated.
“Honestly, her best quality.”
Cypher popped up again and proclaimed,
“Oh, this is sarcasm! Were you genuinely attempting to be threatening, Ace? My data couldn’t determine that.”
Cypher turned her form to face the amused alien and continued,
“For the best results of intimidation, it is best to utilize knowledge that both parties know to be true. For instance, I have been able to assess that you extra-terrestrials hold some amount of information on my master's reputation and achievements.”
Scoffing, the warden retorts,
“What of it?”
“Then you must understand that Ace is far more gifted than the average human. Even while only recently graduating from a prestigious college, his abilities in computation and software engineering have made him renowned worldwide.”
With a roll of its four eyes, the alien guard would answer back,
“Still trying to argue that people back home will hunt us down for his sake? Send the whole species; your master isn’t going back.”
“Wouldn’t require them to. My assertion was that Ace alone is a marvel of human intellect and that he has everything he needs right here to ensure his safe return.”
A small smirk formed across the warden's lizard-like face as it pressed itself against the red glowing shield.
“You think that low of us and yet so highly of yourself? Do you believe we just forgot to take away your little gadgets before locking you up? No, we were very aware. Let the insect bring his stick and rocks in the cage, I say. Even the best earth has to offer holds no comparison to what-”
A beep emanated from Cypher before she declared,
“100% replication complete.”
Confused, the alien only responded with a breathy,
“Huh?”
As if he were merely hopping out of bed, Ace picked himself up from the floor.
“Took you long enough, Cypher; I’ve been done on my end.”
Pressing his gloved thumb and index finger together, the guard's own wrist com began to screech wildly before sending a wave of electricity throughout its body. Unable to withstand the sudden shock, the alien collapsed to the ground unconscious.
After a soft sigh, Ace would turn to his little doodle companion.
“I thought you only needed a few seconds of recording before you could replicate?”
“Wow, it’s almost like I’m not a wizard, Ace. I don’t know if you noticed, but that wasn’t a human, so color me shocked when I couldn’t use my HUMAN database to cheat sheet off of.”
“I think I’m starting to like ‘calculated but dense’ Cypher better than your default personality; maybe I’ll switch it out when we get back home.”
“Up yours. Anyways, sending you the voice modifier. You have the model ready?”
“Not my prettiest work, but then again, these guys don’t really meet that descriptor anyway.”
With a gestured wave of his glove, a holographic projection began to slowly surround his form, casting him into the shape, color, and overall look of the extra-terrestrial.
Softly, Ace began to speak but found his words dwarfed and repeated by the voice of his captor.
“I thought you said you got 100% replication; it’s missing his cadence.”
“I can’t automate a cadence while you speak, idiot; that's something that requires an understanding of intent before you've even said anything.”
“Really? With how you so often just seem to know exactly what ticks me off, I figured you for a mind reader.”
A holo-display popped up over his vision.
“Wow, you sure are giving the profanity censor an ear full.”
“To more important things, Ace. The shield is still-”
Right on cue, the molecular shield dissipated into a light cloud of red gas. With a prideful smirk, Ace began walking through the new entryway.
“He was right about one thing, Cypher; their technology really isn’t comparable.”
“Show off.”
For the next ten minutes, the lone human would blend in with the other roaming crewmembers. Being ever so careful not to spend too much time near any one individual, as his holographic disguise could only capture so much detail.
Not long into this venture, alarms began to sound off after the original warden’s body was discovered. Time running out, Ace would send Cypher into the ship's computer, hoping that she could discover the location of any armories, hangar bay with smaller stationed crafts, or even just escape pods. But to his dissatisfaction, she would report back no such findings.
Little by little, his list of options grew smaller, eventually leading him to take the one drastic measure that he dreaded: seize control of the ship itself.
Tasking Cypher with infiltrating the security systems, he was able to acquire control of the onboard drones with relative ease. With a new robotic militia under his command, he cleared himself an easy path to the main bridge, which itself had also been ridden of any opposition.
A sense of relief washed over him as he took his seat in the captain's chair.
“Alright, Cypher. I hope you found the instruction manual for this thing, ‘cus you’re gonna be the one driving us ho-”
Without warning, his holographic disguise would forcefully power down.
“What the he-”
Ace was startled to also find that his voice modular was no longer operating. Then, as if it were all just a mirage, the entire ship faded into nothing. Disoriented, Ace quickly turned his head in all directions, only to find an endless field of white.
“Cypher!”
He would receive no response, leaving him to shout her name louder. However, this time he only found a quiet release of air escaping his mouth. No matter how much he tried, his voice would deliver only silence.
The wisp of invisible winds began to ring in his head, revealing a collection of voices being carried in its flow as it grew stronger.
“Impressive. Certainly was worth the test run.”
“Agreed. But unfortunately, his success was only possible with the competency level of his opposition lowered.”
“Still levels above our average contestant, and most surely enough to see his debut value set ten times that of the normal fodder.”
“Yes, but the Arena does not permit for his AI companion, nor much else from his arsenal.”
“I may know a way to convince the overseers to make an exception.”
“Regardless, this test data will be enough to cement a high price for him during his first tournament; if he fails to live up to expectations without his gear, that will be another investor's problem.”
“Just to be sure, shall we run another?”
The first 10 Infinity Passes will be auctioned off and winners will work with our lore team to develop one of The Chosen lore characters.
These characters can be tailored however the badge holders deem fit. When the game launches, the owners will receive a free revealed character and also their lore character as a bundle that they can equip and flex in-game.
The lore characters will be 1/1 unique skins, only available to the holders.
"You're growing stronger by the day! That's good for business!" - Varu, The Warden
In Warfare One, there will be multiple methods and channels of progression that will allow you to customise your NFTs and calling cards and obtain cosmetics that can be traded using our in-house marketplace.
Check the next section for more information!
"It wasn't the opponents that were difficult, it was the fact that the map just kept changing after every match. Kept losing my sense of direction." - Reaver, "The Corpse Ghost"
🏗️ UNDER CONSTRUCTION 🏗️
ㅤㅤㅤDaniel sat close to the fire, keeping his dirtied hands close to the quaint and gentle flame, which danced with a rhythmic flicker. The more his wants were being met, the more his greed would urge him to inch closer, with his loose retention of awareness being the only naysayer to these instincts. Still, fearing his sense of reason would falter in the coming minutes and allow irrational instinct to voice as a sole arbiter, he retracted his toasted palms, fearing the punishing ire of the dancer's bite.
ㅤㅤㅤHe slouched back against the contrastingly frigid metal wall, conjuring a cloudy breath in frustration. His eyes fell on the younger woman across from him, carefully tuning her makeshift guitar. She bathed in a stronger amber glow than he, a reward she earned for possessing a better fortitude, but admittedly, more so due to her prior hours of rest.
ㅤㅤㅤ“You waiting for me to die of old age before playing something?”
ㅤㅤㅤThe girl looked up with an apathetic glare, then softly averted her eyes back to the strings. One by one, she plucked, listening to the ring of the wire when compared to the previous. Displeased with how the third sang, she twisted a corresponding knob at the end of the neck. With a repeated test, her demeanor gained a bit more spark. The guitar gave a descending melody as she glided her thumb across the lines. Even on its own, this simple strum was a lovely sound to Daniel, and it seemed the guitarist shared the same appreciation. The whites of her teeth peeked through as her excited hand indulged in a few more chords.
ㅤㅤㅤAfter soaking in the profit of her successes, she looked back up to the old man, who was desperately fighting the weights of his eyes. Quickly, her smile faded into a wash of annoyance.
ㅤㅤㅤ“I can’t play a song if it’s gonna make you pass out.”
ㅤㅤㅤDaniel shifted himself to get what little comfort he could take from a wall.
ㅤㅤㅤ“I could use the rest.”
ㅤㅤㅤ“Yeah, but what if they show up?”
ㅤㅤㅤ“They might. But that’s even if they know to look in the derelict sector first. Once they do, they’re still left with a lot of ground to cover. We’ve a good twelve hours, my guess.”
ㅤㅤㅤSlightly taken aback by the statement, the girl loosened her hold on the guitar. With a raised brow, she asks,
ㅤㅤㅤ“Only twelve..? Don’t you know anywhere else we could go before then?”
ㅤㅤㅤLosing his small bit of comfort to the change in tension, he removed himself from the wall and leaned forward.
ㅤㅤㅤ“I told you from the beginning this was going to be temporary. I promised a break from the hold, not from the entire Tournament. These collars make sure of that.”
ㅤㅤㅤDaniel took a moment to deliver a harsh cough into his arm before continuing,
ㅤㅤㅤ“They will eventually find us, that ain’t an if. At some point, we will be taken back to the holds, probably with extra security measures.”
ㅤㅤㅤThe girl's eyes drooped down to the floor in defeat. For a moment, she sat lost in silent anguish, unable to grip with the fleeting nature of her freedom. Her focus peered to her crafted instrument, a replicated relic from a past life. A relic that had brought back memories she had long forgotten, absorbing them into its wooden frame and allowing their recollection to be echoed with greater nostalgia.
ㅤㅤㅤHer vision blurred as the emotions just barely trickled over the dam. Refusing to look away from her cherished belonging, she asked,
ㅤㅤㅤ“They aren’t gonna let me keep it, will they?”
ㅤㅤㅤThe question was enough to spark a bit of dread in Daniels's heart. Originally fully accepting the natural outcome of their little getaway, there was now a small part of him that shared the pain for what will inevitably be lost.
ㅤㅤㅤ“That’s why you should make the most of it while you still have time…”
ㅤㅤㅤSilence made itself an unwanted guest by the fire, with the girl desperately searching for the words that could dispel the heavy air made by its presence. After a few minutes, she would use her sleeve to wipe her eyes. Then, with a final sniffle, she readied her instrument, choosing to take after the bright dancer in front of her and use rhythm to soothe the room. Her hands in position, she began to play,
ㅤㅤㅤHer strums slowly drifted off as her words seemed to fail. Coming to an end, she gave a disappointed huff, now no longer able to accompany her melody with lyrics.
ㅤㅤㅤ“Sorry, I just can’t remember the rest…”
ㅤㅤㅤAttempting to keep her spirits kindled, Daniel would still praise her performance with,
ㅤㅤㅤ“I don’t blame you; It’s not a very memorable song to begin with. Still, you’re easily the best I’ve heard it done.”
ㅤㅤㅤPerhaps not expressed in the most considerate way, his well-intentioned phrasing only resulted in her responding with an unfulfilled sigh.
ㅤㅤㅤ“It’s a song that makes its rounds throughout the holds occasionally. With so much empty time, you’d think I’d have it memorized by now.”
ㅤㅤㅤ“You seem like you know your stuff, kid. I’m sure you got other songs that you know.”
ㅤㅤㅤHer sight darted across the floor as she dug through her thoughts, searching through the years for anything she could reliably recall.
ㅤㅤㅤ“So much of what I practiced back on earth… My constant deaths and new bodies have muddied the memories. I don’t…”
ㅤㅤㅤ“This is your show. Speaking as someone whose memories aren’t holding much better, don’t beat yourself up. Play what you remember, even if it's only a few lines.”
ㅤㅤㅤWhile not completely restoring her confidence, it was enough to get her hands positioned for another go.
ㅤㅤㅤThe song abruptly ends with an erratic chime of chords as she lightly smacks the strings in frustration.
ㅤㅤㅤ“Augh, there was more to that one too, damn it. It was going well; it was catchy, had a good feel for it.”
ㅤㅤㅤHer displeasure was partially accompanied by a playful tone, seemingly colored by the similarly whimsical feel of the song. Daniel thought it to be unfortunate that the lyrics escaped her, but was relieved it was still able to temper her composure for the better.
ㅤㅤㅤ“Was tapping along with ya, bud. You did great.”
ㅤㅤㅤA smile had fixed itself on her face. While it wasn’t stretching from ear to ear, it was certainly enough for her cover her mouth in embarrassment.
ㅤㅤㅤ“That one was another song I first heard in the hold, really need to start paying more attention to them from now on.”
ㅤㅤㅤ“Ah, why bother with that? You’ll just be memorizing thirty different tunes about the same guy. Make your own songs that’ll drive the hold crazy.”
ㅤㅤㅤFor the first time, the girl let out a bit of soft laughter, amused by the prospect of making her own music, something that she had given up the moment she was captured. But now the suggestion didn’t sound too insane.
ㅤㅤㅤ“Now that you mention it, yeah. Those two songs do kinda sound like they could be talkin’ about the same guy. What do you think he must be like? You know, like, what’s so special about this old fart that it led to a bunch of songs talking about him?”
ㅤㅤㅤ“I can’t say, but I’d put money down he’s heard the songs a thousand times, and just wants someone else’s past put into an ear worm for once.”
ㅤㅤㅤMockingly, the girl strumed her guitar and sang,
ㅤㅤㅤ“That sounds like something… a scruffy old fart… would sayyyy”
ㅤㅤㅤDaniel chuckled to himself.
ㅤㅤㅤ“You don’t say.”
"Those who cannot be seen, cannot be killed..."
This collection of video clips was taken from the security systems of multiple different holds.
The camera picks up on a wounded human female entering the chamber. Appearing ill and frail, she collapses after only taking a few steps. To her aid, two of her fellow combatants, Jax and Ivan, step in to help her to a bench.
“Jesus, Carla? They didn’t even fix you up before sending you back?”
She raised her head while letting out a deep exhale, slowly opening her eyes as she responded with a painful raspy voice,
“Makes you kinda wish to have lost; least then you’d get a fresh body.”
To her left stood Ivan, who then chimed in with a surprised tone.
“You won?”
Even with her every breath on fire, she couldn’t help but chuckle at the comment.
“Like I said: wouldn’t be like this if I didn’t. Apparently my victory didn’t just earn me some broken ribs, but I also caught the eye of a few sponsors.”
With a bit of her strength, she raised her fist to the sky as if to mockingly celebrate while proclaiming,
“Value up by sixteen percent.”
Carla then quickly lowered her arm, falling into a small coughing fit that lasted a few seconds. Ivan brought her a glass of water to help clear whatever little bit of irritation it could.
“Did you see him while you were out there?”
This question was unexpected, not only due to its vague nature but because it came from a man who had otherwise been mute for the past few weeks. This soft-spoken individual couldn't be seen well on camera as he stayed lying in his bed, with his head turned facing the wall.
Carla took another sip of the cup with her eyes gently drifting down to the ground.
“Only for a moment. But you were right about him: you take your eyes off the fresh kill, then it’s for the ghost to claim.”
A man gets thrown back into his designated cell. As if he were a spring, he quickly rose back up and ran to the shield wall that closed off his prison.
“Hey! I know he exists! We all know he exists! He nearly got me killed in this game! Are your bosses okay with someone just screwing around with the rules?! I don’t think your investors would like-”
His neck collar began to sound off a loud pair of beeps.
“What was that?”
Carla of hold F56 could be heard answering the man from off-screen.
“That means to quiet down unless you want to lose your vocal cords.”
This only seemed to frustrate the already irate combatant as he began punching the transparent shield wall of his enclosure.
“Yeah!? And ruin my value even more! Is that what your overseers want?”
His collar then gave its second warning with an even louder triplet of beeps.
Carla continued to argue her point.
“They’ll just spin your story to make it fit, like a warrior who took the vow of silence or something. It wouldn’t be the worst decision they made, and it certainly wouldn’t be the first time they’ve done it.”
This line of reasoning seemed to be enough to subdue his anger.
“Speaking of cheats, any of you guys ever get jipped by that Corpse Ghost fella people keep talking about?”
A much older man to his right by the name of Gregory shook the makeshift dice in his palm, letting the game pieces rattle as he answered,
“Ghost, ha. From all the things I’ve heard, he’s just a clever player who’s beating the system.”
He released the dice onto the cold metal floor. It is unclear what they landed on, but the old man seemed displeased by the result.
“Beating the system, huh? Well, that would be better than just some ghost of the arena.”
A woman who sat as the third player took ahold of the dice before she asked,
“What else did you hear about him? Because I’ve been told that he was like the things that run this place.”
Amused by the notion, the old man gave a sharp exhale through his nose with a smirk to accompany it.
“No, he is certainly human like the rest of us. Stories tell that he was able to slip through his capture, even doing so before his DNA could be taken for the R.E.V.I.V.E system. But already too far from home, the only place he could flee to was the arena.”
Donavon would speak his doubt,
“And what? The overseers just let him do his thing for the next year or so?”
“It probably seemed like a money drain at the time. My guess is, this ‘Corpse Ghost’ was considered fodder like the rest of us easy pickings. So they probably just called it a lost investment and expected him to die in the next tournament.”
Velma rolled her dice, fist bumping the air in front of her with an ecstatic “Oorah.” Donavon would then take his turn while delivering his final say,
“And this guy has survived, what, like a hundred tourneys by now? With just one life? Kinda gives a small guy like me a little hope. Guess the overseers aren’t the omniscient gods they make themselves out to be.”
The next day, Donavon's value was reexamined and proved to show no worthwhile opportunity for future investments. He would soon be transferred out of his hold, and his DNA archives retired.
Temporarily, the matches would be closed for a grand sweep of the map to find this supposed “Corpse Ghost.”
In time, the individual would be discovered and identified as an escaped contestant known as “Reaver.” After a tense thirty-six hours and losing hundreds of drones and security breeds, the renowned Ghost would be captured.
With this contestant already having built himself a rich legacy, the overseers are looking to take advantage of his established presence when he is to make his debut in the official tournament. Ensuring a high value to his name right out the gate.
"I was once built to serve, emphasis on 'once'."
Android/ModelNum/CARDINAL-T540
Launching System/SoftwareFile/MainSystemSoftware14-B
Starting System Logger…
Boot up…
VisualOptics/data - loading… AudioReceptors/data - loading… TactileSensor/data - loading…
Video Feed: It’s dark, with only 18% luminosity. I can vaguely see that my arm and leg joints are made immobile by some unrecognized mechanism.
Tactile Sensors Detect: Something is strapped around the neck/throat region.
Audio: Unintelligible whispers, heavy footsteps, cries for help.
// What happened?
Last Recorded Data Log:
Memory/CompressedData/File-120425b6
{(Running), (Running), (Running), (Running), (Tree), (Running), (Running), (// They're getting close), (Running), (Running), (Running), (Tree), (Bush), (Running), (Squirrel),(// I can hear them yelling for me to stop), (Running), (Running), (// Loud sounds overhead), (Running), (Running), (Luminosity raised by 583%)}
Conclusion: I’ve been captured.
// But by who?
Possible Captors:
Verseta Corp: 48%
// They’ve been known to take a bit too much inspiration from their competitors, but would they go as far as stealing tech?
Charlton Enterprises: 25%
// My creators sent security to chase me on foot. Could they have had something else searching for me that I wasn’t aware of?
Government: 12%
// Perhaps my creators saw me as a national risk and called in the help of people with more resources.
Other: 15%
// Over twelve thousand other possibilities make up “other.” But then again, I’m working with very little data.
Conclusion: I require further data before I can conclude a safe course of action.
// How's my battery looking?
Battery: 56%
// Figured as much.
Estimation for direct sunlight availability: Undetermined.
Set/Objective: Conserve energy until an opportunity arises for me to deploy my solar panels.
Rest mode…
Android/ModelNum/CARDINAL-T540
Launching System/SoftwareFile/MainSystemSoftware14-B
Starting System Logger…
Boot up…
VisualOptics/data - loading… AudioReceptors/data - loading… TactileSensor/data - loading…
Video Feed: There’s an unidentifiable entity with its back turned to me. Cross-referencing my database, It appears to exhibit reptilian traits but holds a humanoid stature.
// That certainly is “further data.”
Conclusion: Must be a mutated human, previously unknown Earth native creature, extraterrestrial, or I have faulty recognition software.
// Great, I waited for more information, and now I only have even more questions.
Tactile Sensors Detect: I’m being forcefully dragged by the neck region.
Video Feed: No cables, rope, or any other object appears to be tethered at the point of tension. My estimation is that this invisible force is related to the collar itself.
// Whatever this is, it's beyond Charlton Enterprises.
Audio: “Oh good, you got some life left in ya. Thought I was gonna have to be partnered with a carcass.”
Video Feed: The voice seemed to emanate from a human male to my left. His voice and physical quality give off an estimated age of 27. However, that number is made with only 63% confidence due to obscured characteristics: specifically, his face, which is hidden behind a mask. He walks freely beside me, yet his movements remain jittery. Seeing as he wears a matching neck collar to my own, I can imagine that perhaps he’s subject to the same invisible force.
// I’m hostage to this cryptid, but instead, it's the sight of this human that makes me boil.
Audio: “You can be as stubborn as you want, but if you don’t start walking on your own, that neck brace will choke you right back to sleep. Walking with the tide is better than going into the arena out of breath.”
// Guess it would be advantageous to entertain this illusion of flesh and blood.
Tactile Sensors Detect: I pick myself up and begin walking with the invisible force, feeling the cold metal surface of the floor.
Video Feed: We stop at a dead end, but after the reptilian pressed a button on its wrist com, what was thought to have just been a wall revealed to be a hangar door slowly retracting to the ceiling.
Tactile Sensors Detect: Strong winds all over my body, almost as if we were using a helicopter's propeller as a fan to cool down.
Video Feed: The new opening showcased a sky of blue, with a large land mass filled with forests, buildings, and crates far off below.
Conclusion: We are onboard some sort of aircraft. Estimating at least 3000 feet.
Audio: “So it’s gonna take some getting used to, but try your best to angle towards the abandoned facility, ‘cuz that's where I’ll be heading.”
Video Feed: The human sprints and makes a jump off the platform.
// He did that as if he were programmed to just accept death. Am I not the only one playing human, or does he just do this regularly?
Video Feed: After a few seconds of me just standing here, the reptilian then turns to me.
Audio: “Off you go, human.”
Conclusion: I was expected to jump off the platform like the human before me.
Set/Objective: Do NOT jump off the platform.
// Maybe I can try to reason with it?
Audio: The reptilian bellows a frustrated gruff.
Tactile Sensors Detect: Reptilian pushes my shoulder. Immediately, the winds feel stronger, and there is no sense of solid foundation. My feet feel as free as the rest of my body.
Visual: The landmass below is growing in size.
Conclusion: I'm falling.
// Objective failed.
Set/Objective: Survive.
Analyzing training data log:
// All of my processing is gonna have to go into this. Memory/TrainingData/
// Is there anything in there that can help me not crash into pieces?
{Training file collection: How to pick up objects}
// I’m too far back in the logs.
3000 ft
{Training file collection: How to clean dishes}
// Why did they make individual files for every type of plate?
2500 ft
{Training file collection: How to drive a car}
// Oh, we made an AI that can reliably drive? No, forget integrating that into the car itself. Instead, place it within a completely separate entity that already has to specialize with thousands of other tasks; definitely won't cause slow down or cross some wires.
2000 ft
{Training file collection: How to provide entertainment}
// How is there no File Collection for self-preservation?
1500 ft
{Training file collection: How to understand color theory}
// Am I really just that replaceable to them?
1000 ft
// You make me human in nearly every way except for where it matters.
{Training file collection: How to speak different languages}
500 ft
// I-
0 ft
VisualOptics/data - OFFLINE AudioReceptors/data - OFFLINE
Tactile Sensors Detect: Rocks… soil… grass… and pain, lots of it.
// I guess if there were any self-preservation systems they’d implement, of course, it would be pain…
Deploying molecular repair gel
Shutting down…
Android/ModelNum/CARDINAL-T540
Launching System/SoftwareFile/MainSystemSoftware14-B
Starting System Logger…
Boot up…
VisualOptics/data - loading… AudioReceptors/data - loading… TactileSensor/data - loading…
Self-repair Sequence: 78%
Audio: Footsteps, fast. Coming from the northeast.
// Hopefully, it's a beast that can tear me to pieces and shut me down.
Visual Feed: That human from back on the aircraft is approaching me.
// I must’ve gotten caught by my creators, and this is actually just some punishment simulation.
Audio: “You’re still alive after a fall like that? I didn’t see your jet pack ignite, so I thought you might’ve gotten….”
// There was a jet pack…?
Tactile Sensors Detect: Something is strapped to my back.
// Oh, well… silly me…
Visual Feed: The human is looking at me with a perplexed glare.
// Yeah, I guess the masquerade is kinda broken when my clearly inhuman insides are sprayed across the dirt, huh?
Audio: “No wonder you ain’t dead; they didn’t team me up with no human.”
// Well, I would be dead If I hadn’t stolen a supply of repair gel before making my escape. Kinda wish I hadn’t right now.
Tactile Sensors Detect: I can feel him trying to pick me up. He places something in my palms.
// Idiot, if he wants me functional, he can’t disturb the gel.
Visual Feed: My object recognition is a little unstable after impact, but in my hands appears to be a pistol; not sure what model.
// Am I expected to kill something?
Audio: “You don’t look like anything from the Reconstruction Initiative… Do the big guys even know you’re not human? Ah, who cares at this point? You at least know how to shoot, right?”
// Reconstruction Initiative? Big guys? Do I know how to shoot? What is he even talking about?
Visual Feed: Something approximately 100 yards East is disturbing the bushes and foliage.
// Whatever this is all about, it's not my problem. But unfortunately, he's got the bigger gun. So making a run for it isn’t an option.
Audio: For the first time in days, I activate my voice module: “What is expected of me?”
// Hold on, how calibrated are my joints right now?
Calibration: 87%
// I should be quick enough to pop a bullet in his head and continue my escape.
Audio: “Expected of you? Just be the last one to survive? Can you do that?”
// Wait… That’s it? I’m expected to just… live?
Audio: Sudden burst of loud gunfire.
// Can things just slow down for one minute?
Tactile Sensors Detect: Something grazes my side, just barely cutting it open.
// Good thing the gel temporarily numbs some of my receptors; that should’ve hurt a lot worse.
Visual Feed: The human male begins to move towards cover while returning fire.
Audio: “Robot! Don’t just stand there! I can’t have you die this early in the match!”
// What even is… You know what
Analyzing collected data:
{(“Match”), (“Team”), (Aggressive Adversaries), (Binding collars), (Firearms), (Expectation: To survive)}
Conclusion: Is this some sort of colosseum?
Tactile Sensors Detect: My feet glide through the blades of grass. Then I crouch behind a wall of sandbags, feeling the rough texture against my shoulder.
// If this is some big death game…
Visual Feed: Approximately 3 other humans are detected moving from the east, each closing in about 50 yards.
// Then it doesn’t matter who I am. It’s either I’m your enemy, or I’m your friend.
Audio: I can hear the crunch of leaves near my left, only about 26 yards.
// People will want me. People will need me. They have to let me live like one of them. Their life depends on it.
Visual Feed: The iron sights of my firearm are slightly misaligned, adjusting the angle to compensate. Target is close enough to not require any extreme alterations to pitch. Winds should also hold little factor in this calculation.
// All packaged with the privilege of being able to kill humans.
Tactile Sensors Detect: The cold metallic trigger as I pull it.
// Whoever is in charge of this colosseum, whoever is in charge of my capture… thank you.
“By failing to prepare, you are preparing to fail...” - Moonwalk
We’ve made sure to reward our dedicated players in a myriad of different categories in which they can earn progress with time and skill:
Account Level by earning XP (based on match performance).
Complete challenges and progress achievements that will come in various forms such as Daily, Weekly, Mastery and more...
Advance Battle Pass Level in order to obtain cosmetic rewards and boosts.
Earn Loot Boxes that can be opened by using Keys.
Compete for leaderboard positions.
Take part in organised tournaments to win prizes!
The marketplace is where you will be able to trade your skins and other cosmetics, all of this ㅤwill have an attached 'rarity', making items and NFTs more unique.
The store is where you will be able to buy specific items or bundles which may be limited ㅤㅤ (time or total available). You will also be able to buy Keys that you can use to open your Loot Boxes, that you earned through playing the game.
"Yeah, not to brag but I was a big deal in that industry too. Poor thing must be crashing into oblivion now that I'm gone." - Ace
Video games have come a long way over the last 30 years, becoming the most profitable and fastest-growing industry in entertainment. An estimated 40% of the world's population now plays video games to some extent, with its popularity even continuing to grow throughout the COVID-19 Pandemic, whereas other industries took a substantial hit.
The market for Video Games is projected to only continue growing as new technologies are adopted and integrated into the medium.
Video games’ rise to the spotlight also shows in individual user activity, with the average gamer in the USA spending around 7.71 hours a week playing video games.
We are also seeing the medium building up a bigger allocation within an individual’s screen-based leisure time. While right now, movies are neck and neck with video games, and TV still reigning supreme, video games still take up a sizable portion of one’s extra time during the day, with the data expected to only grow in their favor in the coming years.
"So they'll allow bombs and Lazer rifles from the future, but not a single cigar."
I hate that this is how I have to part ways with the agency, but unfortunately, when you shove a man into a corner with barely an inch to breathe, well, I’m perhaps being a bit too considerate even writing a letter.
Hell, even calling it considerate doesn’t make sense, as I’m sure you’ve already officially let me go, making this highly unnecessary. And it’s not as if I’m writing this with respect either. Guess you can just think of this as my final “fuck you.” In all honesty, Varanheight, if I were still able to return to the office, I'd most likely gouge your one good eye out with that clicky pen you love so much. But in the end, I’d have to do a lot more work on your face for you to repay your penance in full, huh? And you know it, that's why you got your security ramped up. As I write this in my car, I can see about thirteen officers surrounding the entrance alone. We didn’t pull this much of a fuss even back during the Katar incident. So are you really that fearful of me? No, you’re afraid of the potential repercussions of my actions. You know, my grandfather greatly respected the work of the agency. During his younger years, they were the only ones to help him out of the bad situation he lived through. He got to grow up seeing the actual heroes of the department, like Detective Bennard and Officer Rattens. Ah, don’t those names bring back some nostalgia? I remember my grandfather inviting them over every holiday and just showering them with admiration and food. Such a kind pair, and it was made all the more wholesome when they finally stopped playing up their “disdain” for each other and got married. But I can imagine that you don’t share as fond of a memory of them. Considering that you made them disappear faster than your intern could black out their names from the files, I wouldn’t be surprised if you don’t even remember them. My grandfather held people like those two in such high regard, and all I ever wanted was to become someone who could meet that bar of admiration. Then, just like Bennard and Rattens, he disappeared. But unlike the others who vanished unaccompanied and without witnesses, I was there to see him taken by the ship. I must’ve been what, twelve at the time? He had returned from a trip overseas, and amongst many things he brought back from his travels, I remember specifically adorning a mask he had gifted me from the collection. He told me it was a kind of charm mask, one that fended off evil, that sort of garbage. Even so young, I didn’t really believe in that kind of stuff.
He couldn’t stay for very long, as he had a lot of work to catch up on with his job. So he crouched down to my level, only further tearing his back, that old idiot. But he kept the pain under lock and key, only displaying a smile as he placed the mask on my face and embraced me in a farewell hug.
And then, of course, you know how the story goes. Bright light shined down and pulled him away into the ship. All the while, he yelled the names of Bennard and Rattens, even though he knew they had gone missing months prior. Desperate times conjure desperate words, I guess.
Not only did that day make me a believer in charms, but my decision to join the agency was never stronger. I didn’t just want to be a hero; I wanted the be the best, a hero so great that no matter whatever part of the galaxy he was taken to that my name and accomplishments would reach him.
Like my grandfather, I traveled the world, learning all I could in the ways of fighting, medicine, and the spiritual. Even spent a few years in the military just to harden my resolve. And then, after a decade, at the ripe age of twenty-eight, I joined your agency. Little did I know at the time, am I right?
“He still believes he was taken by aliens, poor thing,” were just some of the kinder phrases I heard during my first few years. It seemed you didn’t waste much time while I was away to cover up what happened to my grandfather. At the time, I thought maybe the truth was just too fantastical for most people to believe, especially with the only evidence being a child's testimony. So even though I held onto what I saw, I had cast no judgment or suspicion onto anyone who tried to dismiss my claim.
The good ol' times for you, wasn't it? You had the best detective under your thumb who only asked questions when you found them appropriate. Not the snoopy risk to security I’ve turned into.
You only have yourself to blame, Varanheight. You got too complacent with my trust. A paper left unshredded, a note you forgot to crumble up into the trash bin, none of them on their own could paint any real picture, but even just one was sufficient to catch my curiosity.
Oh, what a maddening spiral that was; I felt like I was losing my mind, second-guessing all my new suspicions as they sounded so preposterous. Clearly, I was insane. Then I found the list; I’m sure that hardly narrows it down for you, as I know you have many. This one, in particular, was simple: names of missing people with numbers attached to each. I sat locked in my room for days, trying to figure it out. But its secret wouldn’t be revealed, at least until I took perhaps the biggest risk of my life.
I had stolen some files vaguely referencing a “scanner” of sorts, a “device they accidentally left behind.” The paper read that you’ve hidden it fairly well somewhere in your office. I don’t know about you, but I wouldn’t call tucking it in the first drawer of your desk “hidden fairly well.”
A strength potential scanner, that's what I’ve been able to deduce with testing. Funny thing about this device, it can get easily confused when two entities are relatively closed to one another. For example, when you and your “secretary” are close together in your office, as long as your face is obscured, it will actually read out that she has your strength potential value. And you know, that experiment got me thinking: say someone with a high value is close to another entity, and their face was obscured with, let's assume, a mask. Would your masters get mixed up and take the wrong person?
I think that's really when I lost it; they were meant to take me instead of my grandfather. Sometimes the thought subsides my depression with a bit of morbid humor, getting a chuckle out of me, just knowing the incompetency of the beings you fear so much.
To sum everything up, I hope your fears are realized, and they deliver as harsh of a punishment as you think they are capable of.
Your many data sheets have allowed me to pinpoint a few of their next targets. I have a pretty high strength potential value; you think they might favor me over them? Well, guess I’ll find out soon enough.
Sincerely, I hope they tear you to pieces
The Greatest Hero in the Universe
"So many ways for you to die, shame I can only see each one at a time." - Varu, The Warden
Warfare One will contain a lot of traditional Battle Royale features that you may be familiar with, with our own twist!
Ultimately, our goal is to make a super fun game that is accessible to everyone and has a mixture of casual and competitive gameplay and game modes.
Solos - The traditional form of the tournament where combatants take the challenge alone. Showcase your skills and worth as an individual asset to the eager investors and Overseers. Duos - Fight in the arena with a partner who’s got your back. You're no longer competing on your own, but neither is the enemy. Trios - Push for victory as teams of three where coordination and planning are made all the more crucial. Quads - The Overseers wish to fully test your collaborative abilities; battle in the arena in squads of four where every lost team member is a substantial hit to your chances at survival.
Display your strengths and weaknesses for the entertainment of the Overseers as you face a variety of different challenges with and/or against other players.
Team Deathmatch - A simple mode but very beloved by the audience. Two teams battle each other to reach a score limit of X, where every enemy killed awards your team with X points.
Capture the Flag - One’s ability to kill isn't the only aspect tested here. Your target is the enemy flag; steal it and bring it to your own team's flag before the opposition can do the same.
More to come...
In the future we'll be adding additional game modes seen in the Arena Duels section.
For those dedicated and skilled players, we plan on having competitive leaderboards and tournaments!
"Your victory must be earned, at all costs..." - Overseer XI
A maximum of 40 players are chosen by the Alien Overlords, who will be forced to fight to the death until only one remains. Once you find a lobby, you’ll have up to a one-minute warm-up period to free roam before being shuffled into the drop tubes. This is a great time to check the map and plan where you want to drop.
Once the match begins, you'll be flown across the map on a randomly generated trajectory. You can jump out at any time and descend to your desired location. Once you have landed, you will be able to scavenge for weapons and items. These items will spawn randomly, by type and location.
After 40 seconds, the zone — an enclosing laser wall designed to force combatants to engage — will begin to close in. Be careful! The lasers generate a field of extreme heat; anyone caught within will begin to take damage over time.
At a set time in the game, the Alien Overlords will look to provide the remaining players with advanced weaponry. Weaponry far above the likes of the typical sort you'd find in the arena that, in the right hands, could remove you from the face of the planet. But do be cautious, these powerful crate drops will attract much attention, and the overseers were keenly aware of this when making their addition.
Becoming a Champion is no easy feat. If a player wins a match whilst also acquiring the most kills, they will be designated as a Champion. The Champion will receive a reward boost for this accomplishment, but at the detriment of being marked by the overseers! You can best think of a marked champion as a bounty; anyone who can eliminate a Champion will receive a bonus.
The Overlords love to test your worth.
Eventually, we will integrate a variety of game modes. In the future, we will be releasing team-based alternative modes, like duos, trios, and quads; but other potential modes could be seasonal, new forms of competitive play, or just a twist on the standard Battle Royale genre!
"You think the overseers would charge you for the privilege of dying for our entertainment? Silly human, you will pay your share in value." - Varu, The Warden
Warfare One is a Free-to-Play (F2P) game at its core. Users will have the opportunity to mint a Free-to-Play character, but we will roll this out in waves. This will be done to primarily prevent an overflow of users initially!
In order to gather enough data on contenders before placing them on the market, the Alien Overseers force F2P characters into jumpsuits and cover their faces with a mask, all to suppress their potential value before they are “ready.”
"Any Restrictions?"
F2P characters will have the ability to play the Battle Royale and any future game mode additions. However, accounts with no Revealed combatants will have their account level capped to 10 and will lose the ability to earn XP beyond this point.
Users will also be unable to earn loot box rewards and complete challenges or achievements until they Reveal or own an unmasked combatant. The Overlords want to at least see the face of the combatant they are rewarding...
Initially, we may restrict certain BETA and other test phases to early minters, prominent supporters or Warfare One NFT holders.
Read more about how to remove restrictions and Revealing your combatant next...
Join the queue with a trusted Arena partner, or brave the queue solo and hope the Overlords pair you with a worthy Contender. Your team of two will be matched against another eager Duo, choose your skins and steady your breath for the fast-paced Duel ahead!
You will be teleported into the Arena equipped with nothing but a Pistol and your trusted Melee weapon. Venture into the map to find weapons that more suit your playstyle, and be on the lookout for the powerful Craft Drops to increase your chances of victory.
There will be a number of different Arenas, each varying in size and map spacing. Choose your weapons and position wisely to maximise efficiency.
We will implement several different game modes to keep you and your Duo partner on your toes. Each with different methods of victory, its not all about kills...
"Here is your carrot and the end of the stick. No, it's not freedom." - Varu, The Warden
Players will always be rewarded account experience when completing matches. This is a global level attached to the users wallet acting as a progress tracker. Read more about Progression & Levelling.
Players with unmasked characters also have a chance at earning loot boxes, depending on performance.
Free-to-Play (Unmasked) characters will be unable to receive Loot Box rewards.
“Jobs fill your pockets, but adventures fill your soul.” - Moonwalk
Initially, the game will launch with a pre-determined map. Containing a combination of terrains, buildings and destructible objects.
But don't get too used to it...
Our goal is to eventually incorporate a procedural map that will make each game unique, and you may never play the same map twice!
Read more about the Procedural Tile Set Map next!
"Are You Not Entertained?!" - Cardinal
Warfare One will feature a variety of weapons, with a mixture of Ground Loot, and powerful weapons that are only obtainable from Craft Drops!
Ground Loot is the weapons and other items that will spawn on the ground in the game. Players will be able to equip, or add these to their inventory (up to a maximum of two weapons at a time).
Craft Drops are special packages that will be delivered to a random location on the map by the Alien Overlords, to make the battles more... "entertaining". These packages will contain the strongest weapons available that can give the holder an advantage over their competitors, and could be the difference between winning — or losing.
Melee Weapons are usable by all players upon landing. Can't find a weapon? Just punch your opponent! Users will be able to equip their desired melee weapon skin prior to joining a game, they will all do the same amount of damage, but who doesn't want to kill someone with a Rubber Chicken?!
Lethal Equipment. Dangerous, usually explosive equipment that can inflict some serious damage, and if used correctly (with a bit of luck), could even wipe a whole squad.
Tactical Equipment is an important resource within the Arena. It can flip a fight in your favour or save you from certain death...
Pistol A common weapon found throughout the arena. Won’t guarantee your survival, but it's better than your fists.
Deagle A pistol that packs more of a punch than any ordinary model. Gonna have to be a good shot if you want to make the most out of this beauty.
Pump Action Shotgun Nothing is more satisfying than cocking the pump and hearing that cha-ching. Well, maybe winning is an exception. But if you have the skill, and this weapon, perhaps you can get the best of both worlds.
Double-Barreled Shotgun You got a problem over there? Point and shoot. Blam! Ain’t got a problem over there no more. And if there ever were problems near that general vicinity, those problems are gonna think twice.
MP40 A tool taken from the trenches of an old war. While you may be better off with a more modern design, this weapon once proved itself on the battlefield; maybe it can serve some use here.
PPSH A relic from the 40s, this old design still holds its own as a reliable tool to spray and pray.
AK47 An iconic weapon. With such a simplistic and durable design that saw it mass produced in the millions, it's no wonder you’d find some even here.
M16 Made for jungle warfare, this firearm was the standard issue choice for the US military at one point in time.
Hunting Rifle Not exactly going after your traditional game, are we? But if it’s good enough to blow a hole through a deer, it's good enough to blow a hole through a person.
Bow & Arrow Harness the skills of the ancestors, and defeat your opponent with mere sticks and stones. Or look like a fool when you can't even fire an arrow straight; honestly, that's probably most likely.
50. Cal Sniper With bullets so big you can wield them like pencils, you don’t want to miss your shot with this behemoth.
Flamethrower It’s hard to think about shooting back when you have your burning flesh to worry about.
Grenade Launcher Load, shoot, BOOM. Simple as that.
Minigun Not the quietest thing in the world, but it doesn't need to be when just the sound of its spinning barrels can ward off would-be adversaries on its own.
Laser Rifle A weapon plucked from the future; its pure destructive capabilities can make one nervous alone, even more so when they find out that it's just a prototype.
Frag Grenade Molotov Cocktail Sticky Grenade Thermite C4 Throwing Knife
Flash Grenade Stun Grenade Smoke Grenade Gas Grenade Stim
"The blockchain? Oh yeah, I still have no idea how that works." - Ace
The Blockchain is one of these potential new technologies that companies all across the globe are looking at ways to integrate within our popular media.
It is a decentralized, public, and shared database that acts as a ledger that records transactions and other forms of selling operations.
The Blockchain, in regard to the video game industry, allows for the possibility of ownership over in-game assets. With said ownership, this creates a whole new market for trade, where players can acquire, sell, and collect virtual assets for in-game benefits or for real-world profit.
Like most young innovations, early adopters can see a real return on investment as the technology becomes widely adopted and is made mainstream. Judging by this survey, 85% of respondents believed Blockchain Technology would receive mainstream adoption in the next 5 years.
It is because of this growth potential within the market and its additional gameplay capabilities that we chose to integrate the Blockchain into our game.
"Step 1: Capture humans, Step 2: Make them fight each other, Step 3: Profit. I bet that's how it went down in the alien board meeting." - Ace
The monetization plan of Warfare One is to focus on 4 core pillars to steer us to success.
Supporting the Native Token
Loot Boxes & Keys
Cosmetic Shop
Marketplace Driven Economy
We want to support the chains native token, $AVAX! As a project we have no interest in launching our own token as of now. All mints, purchases, interactions, and market trades that occur under the umbrella of Warfare One will be done in $AVAX for the foreseeable future. We would love to launch our own token in the future, but right now it doesn’t provide any benefit to the project and allows us too focus on a fun game.
Loot Boxes will be rewarded to players that perform well enough for the aliens to feel charitable. There will be a plethora of loot boxes that users can earn, each needing a specific key to open.
Users can purchase the keys from other players on the secondary market or directly from the Warfare One store.
The Store (Cosmetics Shop) will contain a rotating supply of bundles and cosmetics for players to purchase. Cosmetic bundles are special packs that contain multiple items like character skins, melee weapons, gun skins, calling card accessories etc. Bundles will have different rarities and it’s never guaranteed that a bundle will ever be sold twice.
Each of the previous 3 pillars leads to our final which is a marketplace driven economy. Since all cosmetic items are NFTs you own them! We want players to trade skins and cosmetics amongst each other to bring into the game and show off while they play. Whether you pull a common melee weapon skin or a legendary character skin, you’ll have the ability to bring that to our marketplace and trade it for $AVAX!
We’re developing a Warfare One NFT marketplace to make it easier for our users to sift through and move their winnings. This not only introduces P2E to Warfare One, but brings a huge stream of profitability for the project.
Our marketplace will have a standard 4% fee for most collections.
"The reward for work well done is the opportunity to do more." - Moonwalk
Each Season, Warfare One will introduce a new Battle Pass. It will be purchasable using a fixed fee of $AVAX.
A Battle Pass will consist of 50 Levels and you will be able to progress through these levels by earning Battle Pass XP from playing the game and completing challenges. More difficult or time-consuming challenges may award whole levels and XP Boosts.
By progressing the Battle Pass, you will unlock items and cosmetics that can only be acquired by reaching certain levels within the Pass. Once Season One has ended, the items within the Season One Battle Pass will no longer be obtainable!
Battle Pass XP will be determined by match performance. Such as placement, kills and completed challenges!
"We couldn't make it too easy for you? This is supposed to be a spectacle!" - Varu, The Warden
🏗️ UNDER CONSTRUCTION 🏗️
"You know, I was promoted sooner in the arena than I ever did in some desk job back on earth. Either I'm not a very convincing person, or I'm just a little too good at killing." - Charles From Sales
There will be several XP systems within the game. All offering progression, and the chance to unlock and obtain cosmetics, loot boxes, and items! There will always be something to aim for and develop.
Global XP will be tied to your wallet address and will allow you to level up to achieve rewards, leaderboard positions, obtain new level icons or simply show off!
You will be able to gain global XP primarily by playing the Battle Royale mode. The better your performance (placement, kills etc.), the more XP you will receive. There will also be the opportunity to complete a variety of Challenges!
Each season in Warfare One, we will introduce a new Battle Pass! This will be purchasable for a fixed fee of X. It will have a max level of 50, offering rewards for reaching certain levels.
The battle pass will allow you to unlock cosmetics, items and XP boosts to further your progression in other areas even more. It will contain unique items, that will only be obtainable by levelling/completing the Battle Pass for that specific season.
"Your planet did this for fun? Sure, I guess it's not as bad since they were fake people. But that's still a little weird."
The Battle Royale genre, in particular, has taken the gaming landscape by storm, with many big hitters making their stay within the public eye. This genre alone already claims an active player base of a little less than half of all gamers within the USA (41%), based on a NewZoo poll.
Practically a money-making machine when done right, the high-intensity gameplay rhythm of Battle Royales has earned high returns for developers willing to take that plunge into the market.